1st And Goal Board Game Rules Pdf

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Published: 24.03.2021

1st & Goal®

You are bird enthusiasts-researchers, bird watchers, ornithologists, and collectors-seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats. Each habitat focuses on a key aspect of the growth of your preserves:. The winner is the player with the most points accumulated from birds, bonus cards, end-of-round goals, eggs, cached food, and tucked birds.

Bird cards: Shuffle the bird cards into a deck. Place it next to the bird tray, then populate the tray with 3 face-up bird cards. Supply: Place all food and egg tokens in the supply.

These are tokens accessible to all players. Goal board: Choose which type of goals you will play with, and place the goal board on the table with that side facing up:. Green: For a game with more direct competition for goals, choose the side that has 1st, 2nd, and 3rd place for each goal. This is the default. Blue: For a game with less direct competition between players, choose the side that awards 1 point for each targeted item.

This is good for new players. Goal tiles: Shuffle the goal tiles without looking at them they're double-sided. Place 1 goal tile random side up on each of the four blank spaces on the goal board.

Return extra goal tiles to the box. Keep up to 5 bird cards and discard the others. For each bird card you keep, you must discard 1 food token. You will probably want to keep food tokens shown in the upper left of the bird cards you selected.

Choose 1 bonus card to keep, and discard the other. You may look at your bonus cards while selecting which birds to keep and vice versa. Tip: When selecting bird cards, think about how they will help you get more cards or food early in the game. Brown powers can be especially helpful!

Wingspan is played over 4 rounds. During each round, players take turns-proceeding clockwise-until each player has used all of their available action cubes. Designer's Note: Your first few turns will be very simple as you work to attract some birds to your wildlife preserves.

You may even select the same action multiple times, which is absolutely allowed! More detailed descriptions of the actions are found on pages To place a bird from your hand onto a habitat, place an action cube on the Play a Bird spot above where you will play the bird.

Pay the bird's food and egg cost, then place the bird on your mat, only triggering that bird's " when played " power if any.

Choose a habitat on your player mat and place an action cube on the leftmost exposed slot in that row. Gain the benefit of that slot. Move your action cube from right to left, activating any birds with a brown " when activated " power in that row.

Each power is optional. Click here for all detailed information about the four actions. When all players have placed all of their action cubes, the round is over. Follow these steps in order:. Discard all face-up bird cards on the bird tray and restock the bird tray with cards from the deck. Designer's Note: Players have fewer actions as the game progresses, but the bird powers create powerful combinations as birds accumulate in each row of the player mats.

Use 1 of your action cubes to mark your score on the end-of- round goal. As a result, you will have 1 fewer action cube to use each round:. When players have placed all their available action cubes 1 cube per turn , the round is over.

At round end:. The end-of-round goals are based on how many birds or eggs you have in a given habitat or nest type. To indicate the points you score from that goal, each player must place an action cube on the goal board even if you score 0 points.

The board has 2 sides, each using a different scoring method. Green is the default, but blue is good for new players. At the end of the round, count your quantity of the targeted item. Players compare their results and place their action cubes based on their rank order. If players tie , place both cubes on the tied place, and do not award the next place. At game end, you will add the points for that place and the next place s , then divide by the number of players who tied and round down 4th place scores 0 points.

Do not award 2nd place to another player. You must have at least 1 of the targeted items to score points for a goal. For example, you must have at least 1 grassland bird to score points for the "most birds in the grassland habitat" goal.

If you finish in 4th or 5th place, you must still place an action cube on the goal board in the space marked 0. This method uses the side of the goal board that has spaces labeled next to the space for each goal. Score 1 point per item, with a maximum of 5 points.

Use an action cube to mark your score on the goal. If you do not have any of that item, you must still place an action cube on the goal board in the space marked 0. As described in Setup, each player starts the game with 1 bonus card selected from 2 random cards. There are also several birds in the deck that allow you to gain additional bonus cards. The player who has the most points wins. In the case of a tie, the player with the most unused food tokens wins.

If players are still tied, they share the victory. Home Games Wingspan Game Rules.

Laws of the Game & FA Rules

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1st & Goal Board Game Review

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